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Rogue Football League

An example of setting up a scheduled league game from the rulebook:

The Sacramento Surge is visiting the Portland Storm in the first week of the springtime regular season. Portland has a weather rating of W/R. Since this is in the early weather period of the schedule, the d6 roll of “4” is modified to a “3”. Game weather is rainy.

Sacramento has one rookie, RB Melvin Williams. Rolling a d10 gives a “4” result (which is unmodified because Williams has HIGH potential). Checking the Rookie Rating chart, the Surge owner sees that Williams gets a +2 offensive skill bonus for this game. Rolling a second d10 gives a result of “8”, so Williams’ development will continue. Had the result been another “4”, Melvin Williams would have been recorded on the Rookie Tracking form as having a permanent +2 skill bonus and the Surge would not have to treat him as a rookie any longer.

Looking at the attendance charts, the modified d10 roll is a “6”. Portland is an “E” market, so game attendance is 20,000. The game against Sacramento will generate 200K in revenue to be split between the teams. Portland gets 100K, Sacramento gets 70K. Sacramento is in Area 1, while Portland is also in Area 1. Since both teams are in the same area, Sacramento only pays 5K in travel expenses. Sacramento’s profit is reduced to 65K (70 – 5). Portland’s total payroll (base salary plus star players) is 115K while Sacramento’s is 95K. Portland loses 15K on the game (100K gate – 115 payroll) while the Surge loses 30K (65K – 95K).

The owners record their team ratings on the Game Worksheet:

Sacramento - OFF LOS C DEF LOS C OFF Skill +2 DEF Skill +3 SpT B Scoring Index A

Portland - OFF LOS B DEF LOS E OFF Skill none DEF Skill +3 SpT E Scoring Index B

Playing an in-season game:

Portland and Sacramento are playing at Portland. Since Sacramento is the visitor, the Surge gets the ball first (alternatively, owners can have an actual coin toss). Sacramento rolls three dice (OFF LOS “C”) on its first possession and gets a “6”. Add the skill bonus of +2 and the weather modifier of –1 to get a final result of “7”. Portland has a DEF LOS of “E” and rolls one dice for a result of “2”. This is modified by the skill bonus of +3 for a final result of “5”. Comparing the “7” to the “5” on the Scoring chart gives a “FG#” result. The FG is missed; Portland’s possession.

Portland rolls 4 dice (“B” OFF LOS) and gets a modified “19”. Sacramento rolls 3 dice with a +3 bonus and gets a “9”. 19 is more than twice as much as 9, so the Storm gets a touchdown on their first possession.

Fast forward to Portland’s second possession of the 1st quarter, the Storm rolls a pitiful “6”. Sacramento rolls a “19”. This results in a turnover by Portland. The Surge’s “C” defensive rating means that on a roll of 4 or 5 on 2d6, they return the turnover for a TD. Sacramento rolls a “11” – no TD, but the Surge get a +2 to their next possession roll. Sacramento’s ball. Had the Surge scored a TD on the turnover, the ball would have gone back to Portland without using Portland’s second possession.

On Sacramento’s first possession of the second quarter, the offense rolls a “16” while Portland rolls a“4”, less than a 1/3 of the Surge’s roll. This entitles Sacramento to a quick TD, plus another chance to score quickly. The Surge make a second roll of “9” while Portland rolls a “10” this time. Since the DEF roll is greater than the OFF, the possession ends.

Fast forward to the third quarter and the second possession roll for Sacramento. Sacramento rolls a “5” and Portland rolls a “5”. Looking at the R Chart, the Surge rolls a”12”. Sacramento scores a TD and then immediately gets the ball back to attempt a FG (the FG# part of the result). The Surge does not have a name kicker, so it will take a 1 on a d6 to kick the FG. Sacramento rolls a “3” - the FG is no good.

Along with the “R” chart result comes an injury check. A “1” is rolled on a d6, meaning there is an injury. Sacramento rolls a “3” and Portland rolls a “1” – the injury is to Portland. However, the Storm uses their home-field re-roll and rolls a “5” this time. Injury goes to Sacramento!

Sacramento has three star players, one rookie and two veterans. The rookie’s I/R is 8, one vet has an I/R of 7 and DB Mark Fulton has an I/R of 6. He is the one injured. Checking for injury duration on the Injury chart, Sacramento’s owner rolls a “2” on a d6 which means Fulton is out the rest of this game and the next. Sacramento’s owner makes a note of this injury on his Team Franchise form. The Sacramento owner must now re-figure his team ratings to account for Fulton’s absence. Fulton contributed only a +1 skill bonus to the defense, but had a +2 SpT rating. Sacramento’s DEF skill bonus is reduced to a +2, while the special teams rating drops from a “B” to a “C”.

Fast forward to the end of the fourth quarter, and the Surge is defeating the Storm 27-24. A Close Game roll must be made. Portland is behind, so they get to make the roll. Portland rolls a “12” for its OFF roll and Sacramento rolls a “10”. The result on the Close Game chart shows that the defense holds. Sacramento is assumed to run out the clock and the game is over.

Sample league schedule